GDC Online – Nomination Get!

Now here’s a pleasant surprise – GodFinger has been nominated in the Game Developers Choice Online Awards in the ‘Best Online Visual Arts’ category. This is the first year for the awards, which are part of GDC Online. They are being held on October 7th, and we’ll be keeping our GodFingers crossed.

Our thanks goes out to the folks that nominated us. You can read more about the awards here.

GodFinger 2.4 Is Live

Huzzah! The 2.4 update for GodFinger Is now available on the AppStore – this is the major stability and bug fix release that we’ve been working on, and it also includes improvements to the Plus friend features and UI. Check it out as soon as you can.

There are lots more feature and stability improvements to come soon – more posts here soon on that very topic.

Wonderland 2.0

One of the first things we did when starting Wonderland was to find an office – we weren’t looking for anything fancy, just a space big enough for a few people to get together and make a game. We were lucky, and found a sweet little office right next to the castle in Guildford: good location, close to industry chums, and dirt cheap (first rule of a startup is to stay lean). Sure, it was noisy, sweaty, and cramped, but it had character and was all we needed at that time. Plus, it was near to Lewis Caroll’s old haunts, which made us feel rather pleased with our choice of name.

A few months in, and I was feeling pretty happy about how our lovely new startup was going – we had a good concept in development with ngmoco, a great set of co-founders, and the plan was looking good. Only problem was, we were growing out of our office space…

Fast forward a few months to January 2010. Office space is now a big problem, as we want to hire new people but don’t have any space to do so. I start looking around, and find a perfect spot for us, that will accommodate our longer term plans for the company. Surely it will only take a couple of months to get a lease sorted out and move in…

Fast forward seven months, and we have finally moved to our new location in Farnham.

Why Farnham?

Our main criteria for moving were:

A versatile space, over 2000 square feet
Near Guildford, and easily commutable from London
In a characterful, vibrant location
Close to coffee shops, restaurants and entertainment

Having lived in the area for a long time, this made my shortlist either Guildford, Godalming or Farnham – we settled on the latter once we found a pretty much perfect office and location, right in the middle of the town.


View Larger Map

Seconds from shops, restaurants, and pubs, with the University of the Creative Arts campus a minute away, we’re feeling great about our new place – and we’re just up the road from Guildford, and all our friends in the game development scene there.

It’s also big enough that we can experiment with a variety of layouts, including a mixture of private and team spaces – I’m not a fan of forcing everyone into a big open-plan office, and this gives us the chance to try a more tailored way of working and communicating.

It’s now being refurbished to our specification, and we’ll soon be fully ensconced in it.

Fancy joining us there? Take a look at our Jobs Page.

GodFinger 2.4 Submitted

I’m very happy to report that the 2.4 release for iPhone & iPod Touch has been submitted to Apple. This release is 100% about bug fixes and stability improvements.

We’ve heavily tested this against accounts that exhibited the iOS4 crash problems, and so we’re confident it fixes that issue. It also contains general bug fixing and performance improvements.

This release gives a solid basis on which to add new features, of which we have some great stuff coming very soon…

As soon as Apple approve the release we’ll be sending out announcements far and wide.

Thanks for your ongoing patience with the fixes.

Store Update For GodFinger, Temporarily Removed

Yesterday we launched a store upgrade, adding some Greek content and reorganising the store itself. Soon after these went live we started to get support requests related to the upgrade, with some users reporting long download times and problems with the upgrade itself. We’ve identified the cause of this to be the size of the new data and a related issue in the current version of the game.

We’re working to resolve the issue, and aim to have the store improvements live next week. We’ve also implemented an improvement to the way the game handles situations like this which will be included in the next version, soon to be submitted to Apple. ngmoco’s testing procedure for the game is also being reviewed to catch issues like this earlier.

The Greek store content will be reenabled as soon as we’re happy the problem has been resolved.

Thanks for your patience.